This is a recreation of the core mechanics of my favourite arcade game: Atari's Asteroids, which was released in 1979. The goal is to control your spaceship to avoid colliding with the asteroids floating around the screen, whilst shooting said asteroids to destroy them. The play area is a topological torus, so you can fly off the edges of the screen to appear on the other side. Once you've cleared the asteroids, a new (larger) wave of asteroids appears. If you crash, that's it!
This was a small project that I used to familiarise myself with OpenGL, and a tribute to a game that I have fond memories of playing - it has no connection to Atari. If Atari takes any issue with this being on the Internet, I would gladly take it down or modify it upon request from the relevant person. However, the proliferation of similarly named projects that can be readily found via Google or GitHub search suggests this is unlikely to be of any concern to anyone.
Controls: accelerate with the up arrow key (your momentum decays with time, due to all the air in space, obviously...), rotate with the left and right arrow keys, and shoot using the spacebar.
Full description at: https://github.com/wjgra/asteroids-opengl.